Last summer I started my yoga teacher studies with 200h training in Yoga Thailand. Each of us gave lessons to other trainees, and finally we had an exam where everyone taught a 60 minute led class. The best feedback I got did not come from the test evaluator, but from one of my fellow yoginis who attended my class: “You were so much fun when teaching! This is exactly the type of class I would like to go to after a shitty day at work”. I must admit that I used jokes and humor to compensate what I lacked as a teacher and it worked.
This feedback really got me thinking. If you can spice up an authentic well-being practise with fun, and make people more receptive to whatever you’re trying to convey even after a hard day, why couldn’t you spice up already a fun experience on its own with some real authentic well being elements (instead of just purely imaginary content)? I think you start to see where I am heading with this one. In my opinion, authentic content can be just the lemon in a gin some simple game mechanics need in order to become engaging for longer periods of time. Assuming the content and mechanics are nicely married together, obviously.
Even though some people tell me you can’t really combine a game and meditative practise, loyal to my personality I’ve decided to disagree! Fun gets us to the right mood, for example time based mechanics and tasks stress the importance of repetition and regularity, helping friends connects us to wider context of our lives, and so on. There are actually many social games features that fit perfectly together with philosophy of yoga and meditative practise!
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